Wander · Interactive Stops

Keep visitors moving deeper into your destination

When every stop is a scene visitors step into, they stay engaged and explore further instead of drifting off. Core story, AI micro-stories, branching choices, photo missions, ambient soundscapes and hidden content combine so visitors don't just look — they act, decide and discover.

Anatomy of a stop

Layers that turn a place into a story

Each stop pairs a core narrative with optional layers a curator switches on per location: a "then and now" comparison, a "did you know" hook, a "look for this" prompt and connections to other stops. On top of that sit AI micro-stories, branching choices, photo missions, soundscapes and per-character narration.

The result is a stop that rewards attention — visitors slow down, look closer and stay longer, because there's always one more thread to pull.

See how choices earn XP
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You
Unlocked
Hidden
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Stop 4 · The Old Lighthouse 40m
📸 Photo mission 🕰 Then & now +40 XP
Narrated by the Keeper · 1:20
The interaction layers

Six ways a stop pulls visitors in

Mix and match per location. Each layer adds a reason to engage — and gives you another signal in the analytics about what's working.

AI micro-stories

Short, in-persona vignettes generated for each stop — the human texture a fact sheet can't give. Why it matters: distinctive storytelling at scale, without a copywriter per location.

Branching story choices

Forks let visitors steer the narrative; choices award XP and can unlock collectibles. Why it matters: agency drives completion — people finish stories they helped shape.

Photo missions

An instruction plus an AI image prompt sends visitors to capture a specific view for XP. Why it matters: turns looking into doing — and seeds shareable, organic social content.

Layered soundscapes

Ambient audio beds plus triggered sound effects, alongside per-character ElevenLabs narration. Why it matters: sound is the fastest route to immersion and presence.

GPS unlock radius

Content unlocks only when a visitor physically reaches the location. Why it matters: ties the experience to real footfall — and to the spots you want people to visit.

Hidden stops

Locked stops appear as teasers (lock, question, fog or mystery icons) and open only when conditions are met. Why it matters: mystery drives deeper, off-the-beaten-path exploration.

🔒 Locked Reach Level 10 to reveal
Question Answer the riddle at Stop 3
🌫 Fog Visit after dusk
🗝 Mystery Collect 3 harbour relics
Hidden & conditional content

Reward the visitors who look harder

Hidden stops appear as intriguing teasers — a lock, a question mark, a patch of fog — and unlock only when a condition is met: a level reached, a riddle solved, a time of day, or a set of collectibles gathered.

For a destination, that's a built-in reason to return: there's always something a visitor hasn't seen yet, waiting just out of reach.

Try a character live

Depth that keeps people moving

Layered stops mean more to do at every location — more dwell time, more completions, more reasons to come back.

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6
Layers per stop
Branch paths
100%
Voiced narration
GPS
Location-gated

Design stops your visitors won't forget

We'll help you map locations, layers and branching stories that fit your place. Book a demo to see interactive stops in action.